Science and exploration have always gone hand in hand, and so the challenge facing the Endeavor design team was a difficult one: how do you design a spacecraft that allows for both dangerous field research and to facilitate extremely delicate lab work? The solution: a multi-stage ship that allows an armored ‘Explorer’ cab to detach and operate under its own power in extreme conditions.
Designed with the armor and shielding needed to survive everything from micrometeorite strikes to survey missions dangerously close to a star’s corona, the Endeavor’s Explorer can completely detach from the scientific workshop and operate on its own. Featuring everything short of a jump drive, the Explorer cab is intended for risky operations where the Workshop could otherwise suffer costly damage or potential destruction.
STAGE TWO: THE WORKSHOP
The ‘meat and potatoes’ of the Endeavor concept is the fully-modular Workshop section, which offers a three by two grid of six attach-points for independently designed scientific and medical ‘pods.’ These pods, detailed below, run the gamut from standard laboratories to spacecraft launch bays to even more exotic designs. Most are constructed by MISC, although the company has made the attach points ‘open source’ to encourage future niche pod development. When left on-orbit, the workshop and drive unit can continue to function together as a ‘dry lab’ installation.
STAGE THREE: DRIVE UNIT
The Endeavor’s powerful drive unit has been designed to generate the necessary power to support both the add-ons listed below and a variety of future pod attachments currently in development. It contains a capital-class power plant and the ship’s main thrusters. Note that the Drive Unit does not detach from the Workshop while in space, and is unable to maneuvering without the Explorer cab’s thrusters attached.
The Endeavor’s modularity is based on a ‘plug and play’ grid concept that can allow for up to six independent modules attached at any one time. Modules are typically installed in balanced (symmetrical) pairs to preserve the pre-set thruster system. Each module lists the number of slots it takes, ranging from 2×1 (two spaces, one across) to 3×2 (all six slots.) Further restrictions on individual module connections, such as a module limit, are listed in their descriptions below.
As long as Humanity expands outward into the galaxy, there will always be a need for the most basic elements that sustain it. The Endeavor’s biodome pods were designed to support ongoing agriculture operations, adapting and growing foodstuffs which can then be sold for a profit.
From the moment Humans first looked to the sky, we have dreamed of learning what lies beyond the stars. The optional telescope array turns the Endeavor into an extremely powerful mobile stellar observatory, with an array of instrumentation that allows crews to gather data from the depths of space itself. This data, useful for everything from standard nav studies to jump point discovery, can then fetch a premium on the open market.
The most visually unique Endeavor module, the distinct circular supercollider is actually only one small piece of a more elaborate overclocking facility. This large module includes a pair of ‘white room’ workbench labs ideal for tweaking and overclocking starship components. Enthusiasts and professionals seeking to push their weapons, thrusters or other upgrades to the limit can do so with atomic precision thanks to the attached accelerator that allows for safe testing of new theoretical limits; raising the bar on component performance as high as possible.
The Medical Bay Pod is a large (2×2) set of attached rooms which operate effectively as a standing hospital, complete with operating theaters, recovery rooms and more. The Endeavor’s medical bay is intended to operate alongside the optional Landing Bay, ferrying patients from battlefields and disasters for treatment and recovery.
The Landing Bay Pod slings a single, large hangar underneath the spacecraft and attaches it directly to other laboratory pods. Intended to support hospital operations, the landing bay has room to support multiple Cutlass Red ambulances and features complete decontamination facilities. Note that while the landing bay was designed to support ambulance operations, it also functions alongside standard science modules and can support the upkeep any sufficiently small spacecraft.
Service Equipment and Crew Pod
The Service Equipment & Crew Enclosure (SEACE) adds additional crew facilities to the Endeavor, allowing the Workshop module to function as a stand-alone installation for longer missions or for the overall ship to support additional crew in general.
General Research Pod
The General Research Pod (GRP) is intended as a multi-use facility that can support a variety of active scientific pursuits: microscopy, zero gravity experiments, biological studies and the like. With internal slots for precision scanners, sample and specimen collections, spectrometers and chemical analyzer, the GRP is capable of cataloging new experimental data as well as producing cutting edge compounds. Note: The GRP is intended for legal experimentation as authorized by the UEE only.
General Science Pod
The General Science Pod (GSP) is the Endeavor’s ‘analytic’ module, with installation points for a variety of scientific computers and databanks. The GSP is oriented towards inward-facing processing of data gathered elsewhere, featuring extensive systems for turning the raw information gathered by the GRP and Telescope Array into valuable data for sale or trade.
Fuel Pod (aka Standard Cargo Pod)
The Endeavor Fuel Pod takes up a minimal amount of space to add additional fuel for long-duration missions. Effectively a large ‘drop tank’, the Fuel Pod is typically used by Endeavor crews venturing further into the unknown.
If you want the most versatile craft in the verse, the Endeavor is the best ship to do so. Get your own Endeavor today – visit our store to see available purchase options.
This guide is made available as an unofficial community resource. Please note that this is a work of fan fiction, set in the Star Citizen universe. The marks and properties, ‘Star Citizen’, ‘Squadron 42’, ‘Cloud Imperium Games’, and ‘Roberts Space Industries’ are property of Cloud Imperium Games Corp. and Roberts Space Industries Corp (“RSI”). All rights in content, including places, characters, concepts, and ships produced and created by RSI relating to said marks and properties belong to RSI. https://robertsspaceindustries.com/